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Henequenera

This is going to be the first of several buildings that i want to make from the colonial days. It began as a modular way to make more structures and the more time I spent in the project the more stuff I wanted to add. Tried to not let it go too much into my head and failed, but at the same time I´m glad that I did it because I learned much more in Unreal.

Inspired by Uayalceh hacienda

These are the textures I used in the scene. I used vertex painting in some of them as you can see.

These are the textures I used in the scene. I used vertex painting in some of them as you can see.

The father material has had 5 smol and beatiful sons :). 
It was made like this so I can edit it on the Instance.

The father material has had 5 smol and beatiful sons :).
It was made like this so I can edit it on the Instance.

Material Instance, (Works with the height of the landscape)

Material Instance, (Works with the height of the landscape)

Uayalceh hacienda

Uayalceh hacienda