I would like to present a project that I have recently completed using Houdini, with guidance from the Project Titan tutorial and the Labs building tool. This innovative tool enables a seamless connection between Houdini and Unreal, allowing me to efficiently manipulate and rearrange existing models, starting from basic shapes such as cubes. I have also developed customized settings for the base floor, mid, and top sections, which can be further personalized within the Unreal environment. This functionality empowers users to swiftly create fully customized scenarios, ultimately saving valuable time.